HIAFF
Digital Landfill >>
Mark Napier

"Now, with Digital Landfill, web citizens have an economical, safe, clean, and environmentally friendly way to dispose of unsightly scrap data." --Mark Napier
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||| HIAFF 3.0 | university of colorado | department of art and art history | digital arts area | in conjunction with alt-x | atlas | blurr
[Reviews] Tired of eating spam? Feeling guilty for throwing away unused ideas? Is the trashcan on your desktop overflowing? Mark Napier comes to the rescue with the Digital Landfill. Anything can be thrown in: text, images, rotting bits of javascript. Everything gets added to the heap and redisplayed in a manor that one might even consider to be a work of art. Similar to the way that junk sculptures weld and glue together collected pieces of cultural refuse, Napiers landfill digitally bonds diverse media together to create a kind of recycled junk art.

Much of Napierâs work stems from his creative mixing and blurring together of intellectual objects with concrete real (?) space objects. This concept is not so far-fetched; many enlightened philosophers have written of their being no difference between the two. Landfill is an example of this concept extrapolated to include the Internet. As people begin to wonder whether their email relationships are becoming more important that their physical relationships, this art object becomes increasingly poignant as the difference between the on and off-line world becomes indistinct.

Not only is this a work of art, but it is also a fairly serious bit of programming. The Landfill is an automated mechanism, with the final product ultimately assembled by a computer, which decides the overall arrangement of human input. This presents a certain machine aesthetic, which may not stir a tremendous amount of human emotion. Nevertheless, depending on what gets thrown in and on which day one decides to look, a seemingly random grouping of digital junk may combine to create a momentarily moving piece. Anything is possible.

Although this piece may also be seen as little more than a clever, humorous, and sarcastic play on words, it also poses a question of just how much intellectual property becomes junk, and what should be done with it? The junk mail that we throw away each day was at some point painstakingly created by someone and some amount of time was spent on its production. Consumerism relies on the continual process of throwing away. As we become conditioned to this process, we tend to spend much time formulating and dwelling upon thoughts that ultimately will become intellectual refuse. How many moments of life, if not entire lives, get wasted in this way? Napierâs Digital Landfill is also an intellectual landfill, one that presents a picture of just how much intellectual thought becomes garbage, and asks what can be done creatively to put our thoughts to better use.