HIAFF
The World Without Cybertext >>
Stuart Moulthrop

Stuart Moulthrop, cybertext author and theorist, poses the possibility of The World Without Cybertextä as a mechanism for pondering the future of cybertext. Concentrating upon the realm of narrowly defined esoteric cybertext (hypertext fiction, interactive games, and virtual environments), he accepts the immutability of broadly entrenched exoteric cybertext (financial trading, e-business, chat rooms and e-mail). He argues against the notion that such a public and potentially manipulative interface as the Net should ever become as transparent as books and film have become. Moulthropâs future of esoteric cybertext: Games. More than interpreting the configurations of a set system, games demand that we interpret to reconfigure the system.
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||| HIAFF 3.0 | university of colorado | department of art and art history | digital arts area | in conjunction with alt-x | atlas | blurr
[Intro] If we need to kill the literary priest and the cinematic king, the turn to games could provide an occasion. I use these fighting words without any claim to innocence, suggesting that we enter a period of direct contention between existing and insurgent cultural forms. Since hard knocks will follow, let me define my assertion as carefully as possible. First, I do not suggest that literature or film studies have reached the end of their usefulness as disciplines, any more than Coover in his "End of Books" contemplated the abandonment of writing. Further, I would not rule out interdisciplinary exchanges, such as Cayley's enlightening readings out of late poststructuralism, Adrian Miles' importations from Deleuzean film theory, and other important boundary crossings. I insist only that nascent cultural formations around the theme of cybertext--and to be honest, I am thinking mainly of academic programs--not be conceived as subsidiaries of either literature or film. As Murray teaches, we should not stifle what is "new" in new media.